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2006/03/11

Games as Art and NPC behavior

Filed under: — Stormwind @ 11:22 am

Austin Game DevelopersUpdate: If you want to find out more about the meeting, Gamasutra published a summary of the meeting, "But Seriously Folks: Austin Game Developers Panel", written by John Henderson.

Summary of my own thoughts: Improved NPC AI could make characters in games more believable and entertaining, and increase player empathy and emotional indentification with the game characters.

My thoughts: I attended the Austin Game Developer‘s meeting last night (March 10th) and caught up with some old friends who are now at a variety of different companies around Austin.  The meeting featured a round table discussion entitled "Games as Art: Does it matter?" as a follow-up to Roger Ebert’s recent comments about games.

Being more on the technology side of game development (though always interested in design and sticking my nose into it), I’ve been thinking for a long time about what technological developments could make games more immersive or involving to a larger audience in such a way that could make them feel more alive.  These same outcomes could also help games be seen potentially as art instead of just mass market entertainment (in the same way that some movies and books can be art or mass market entertainment, or in the rare exception, both). (more…)

2006/03/09

Nexus: The Jupiter Incident

Filed under: — Stormwind @ 6:58 pm

Nexus logoAs usual, I’m at least a year behind playing games on my "to play" list compared to their release dates.

I’m currently playing Nexus: The Jupiter Incident, a strategic space combat game with a good storyline released at the end of 2004.

The graphics are incredible, creating a beautiful rendering of 3D combat between large ships in space as you can see from the screenshots posted online.

No resource mining or unit construction in this game: the only chance to swap out ship weaponary, components, or fighters is between missions.

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Smartphone and PDA User Interfaces

Filed under: — Stormwind @ 2:24 pm

ALP demo screenshotUpdate: PalmSource has publicly commented that the PalmOS user interface will be redesigned for smartphones as the MAX interface in ALP (ACCESS Linux Platform).  In a story on Computing Unplugged, Maureen O’Connell, Senior Director, Corporate Communications for PalmSource, said:

"Aside from that issue, I wanted to mention that it’s not particularly our intention that MAX "inherit much of the traditional look and feel of the Palm OS" — while this paradigm works fine on PDA-like devices with touchscreens, it’s not as effective on more "phone like" devices — MAX is intended to address both effectively."

That makes me even more nervous than before.  I like the PalmOS user interface and don’t want to see it "dumbed down" for smartphones.  The PalmOS user interface works just fine on the Treo smartphones which sell very well, so we have evidence that it does not need to be overly simplified.

One option PalmSource could take is to provide a simplified launcher and task switcher for smaller smartphones, while keeping something close to the standard PalmOS versions for the more feature-rich smartphones and users who prefer it and for third party applications to use if desired.

Original: I must admit I am somewhat worried about the recently released demo screenshots of ALP (ACCESS Linux Platform, the apparent successor to PalmOS) released by ACCESS, the company that bought PalmSource (the maker of PalmOS).

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